Checkpoint: Idea Generation Techniques
Quiz
- During a mind mapping session, when should you start naming and judging themes?
- Never; themes should stay unnamed until the capstone
- Only after the brain dump is finished and the map is built
- While dumping, so you can cross out weak phrases early
- As soon as a strong theme appears, so you can focus the dump on it
- You have clustered your mind map and ended up with five groups. What does the lesson recommend?
- Keep all five so you do not lose any material
- Merge until exactly three named themes remain
- Delete the two smallest groups outright
- Expand to twelve themes so every node has a home
- In SCAMPER, the letter S stands for ____.
- Which SCAMPER prompt asks you to remove a core piece and check whether the value survives?
- Adapt
- Eliminate
- Combine
- Modify
- After running all seven SCAMPER prompts, how many mutations should you keep, and on what basis?
- Two, chosen for surprise, a real need, and testability
- All seven, so nothing is lost
- The seven safest ones, to reduce risk
- One, the first idea that appeared
- Which of these is a structural analogy rather than a surface analogy?
- Borrowing the emergency room's rule of routing by severity before arrival order
- Copying a competitor's color scheme and layout
- Saying our product is 'like a Ferrari for cooking'
- Making our app 'like Uber, but for dog walkers'
- In the three-step transfer, after naming the mechanism you abstract it into a general ____ that can dock onto any problem.
- Why does the lesson say to pick a source domain that is two steps away rather than one?
- One step away gives you competitors; two steps gives you structure
- Distance guarantees the transferred idea will work
- Distant domains are easier to research quickly
- Near domains have no mechanisms worth borrowing
- Which of these are among the five reliable source buckets for unusual analogies? Select all that apply.
- Direct competitors in your own industry
- Institutions such as courtrooms and fire stations
- Craft and trade
- Nature and biology
- Games and sport
- Run one full analogy transfer on your capstone problem: pick a distant domain, name its mechanism in one sentence, abstract it to a rule, force it onto your problem, and sketch a cheap test. Then assess your own work.
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