πŸ–ΌοΈ Capstone: Final Render and Portfolio Delivery

You have the piece, the stones, the materials, and the lights. Now comes the part clients actually see: the finished image set. This lesson is a delivery pass, not a remodeling pass. You will lock the scene, render clean hero and detail shots, and package the files so the work can go straight into a portfolio or a client email.

Project Brief: Turn the Scene Into a Portfolio Piece

Your capstone piece is the same design you blocked out in Lesson 1.3 and modeled through Module 2. The goal is simple: produce two or three polished still images that make the jewelry look real, desirable, and professionally presented.

Why this matters: a client cannot hold your Blender scene. They judge the piece from the image. A clean hero shot with believable metal, a bright stone, and an intentional background does more for your portfolio than ten unfinished experiments.

[!NOTE] Quick review: in Lesson 3.2 you set the metal shader to Metallic 1.0 with low Roughness, gave the gemstone transmission and Roughness 0, and built a studio lighting setup. Keep those values. This lesson is about locking, rendering, and delivering.

Requirements and Spec

Item Target for the capstone
Piece One finished jewelry item from your capstone design brief
Scale Real-world millimeters, checked before rendering
Render engine Cycles
Camera 85 mm focal length for the hero shot, plus one closer detail view
Resolution 2400 x 2400 px hero; at least 2000 px on the long edge for all finals
Sampling 256 to 512 max samples with denoising enabled
Color Default AgX view transform, 8-bit sRGB PNG output
Deliverables .blend file, 2 to 3 final PNGs, and a short spec sheet

Aim for this small shot set:

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