Capstone: Final Render and Portfolio Delivery
You have the piece, the stones, the materials, and the lights. Now comes the part clients actually see: the finished image set. This lesson is a delivery pass, not a remodeling pass. You will lock the scene, render clean hero and detail shots, and package the files so the work can go straight into a portfolio or a client email.
Project Brief: Turn the Scene Into a Portfolio Piece
Your capstone piece is the same design you blocked out in Lesson 1.3 and modeled through Module 2. The goal is simple: produce two or three polished still images that make the jewelry look real, desirable, and professionally presented.
Why this matters: a client cannot hold your Blender scene. They judge the piece from the image. A clean hero shot with believable metal, a bright stone, and an intentional background does more for your portfolio than ten unfinished experiments.
[!NOTE] Quick review: in Lesson 3.2 you set the metal shader to Metallic 1.0 with low Roughness, gave the gemstone transmission and Roughness 0, and built a studio lighting setup. Keep those values. This lesson is about locking, rendering, and delivering.
Requirements and Spec
| Item | Target for the capstone |
|---|---|
| Piece | One finished jewelry item from your capstone design brief |
| Scale | Real-world millimeters, checked before rendering |
| Render engine | Cycles |
| Camera | 85 mm focal length for the hero shot, plus one closer detail view |
| Resolution | 2400 x 2400 px hero; at least 2000 px on the long edge for all finals |
| Sampling | 256 to 512 max samples with denoising enabled |
| Color | Default AgX view transform, 8-bit sRGB PNG output |
| Deliverables | .blend file, 2 to 3 final PNGs, and a short spec sheet |
Aim for this small shot set:
This lesson is part of the paid section. Sign in and purchase the course to view the full content. Sign in