# 🖼️ Capstone: Final Render and Portfolio Delivery

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You have the piece, the stones, the materials, and the lights. Now comes the part clients actually see: the finished image set. This lesson is a delivery pass, not a remodeling pass. You will lock the scene, render clean hero and detail shots, and package the files so the work can go straight into a portfolio or a client email.

## Project Brief: Turn the Scene Into a Portfolio Piece

Your capstone piece is the same design you blocked out in Lesson 1.3 and modeled through Module 2. The goal is simple: produce two or three polished still images that make the jewelry look real, desirable, and professionally presented.

Why this matters: a client cannot hold your Blender scene. They judge the piece from the image. A clean hero shot with believable metal, a bright stone, and an intentional background does more for your portfolio than ten unfinished experiments.

> [!NOTE]
> Quick review: in Lesson 3.2 you set the metal shader to Metallic 1.0 with low Roughness, gave the gemstone transmission and Roughness 0, and built a studio lighting setup. Keep those values. This lesson is about locking, rendering, and delivering.

## Requirements and Spec

| Item | Target for the capstone |
| --- | --- |
| Piece | One finished jewelry item from your capstone design brief |
| Scale | Real-world millimeters, checked before rendering |
| Render engine | Cycles |
| Camera | 85 mm focal length for the hero shot, plus one closer detail view |
| Resolution | 2400 x 2400 px hero; at least 2000 px on the long edge for all finals |
| Sampling | 256 to 512 max samples with denoising enabled |
| Color | Default AgX view transform, 8-bit sRGB PNG output |
| Deliverables | `.blend` file, 2 to 3 final PNGs, and a short spec sheet |

Aim for this small shot set:
